VR & AR • 3D Artist • Unity Developer

Felipe Marzanasco

I create immersive experiences across VR/AR, Unity development, 3D art, games... all made with heart, soul and a little bit of beautiful chaos.

Felipe portrait 1
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VR & AR
AI
UNITY ENGINE
GAME DEV
C#
WEB DESIGN
MOBILE
BLENDER
FIGMA
Felipe photo
card name
sticker photo

Sports? I 💖 them... soccer (GRÊMIO FBPA), tennis, whatever. But volleyball owns my heart. I’m a libero by personality as much as by position: I protect, I defend, I show up. For my team on the court, on the job, and for my people in life. 🥰

sticker photo
About Me Title

I’m Felipe Marzanasco but you can call me Bucha. I’m a VR and game developer, 3D artist, UX enthusiast, HCI (Human-Computer Interaction) lover , home-chef, volleyball amateur player, and a professional “what if we make this more alive?” machine :).

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I build digital worlds for a living, but I live in a very real one filled with music, books, food, sports, and people I care about. My work has one obsession: make the user feel something.

VRQuest worlds
GamesSystems + feel
WebUI with soul
3DVisual craft
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When I’m not coding or building VR environments, I’m probably cooking, writing songs, sketching game ideas, or turning a simple page into a tiny amusement park.

Journey so far

One line. Many worlds.

A clean map of the main chapters that shaped my work as a developer, artist and creator.

2021

Graduation

Unisinos Jogos Digitais

2021

2Office

Quizzes and games for culture and emotional diagnostics inside companies.

2022

RAS Soluções

Founder, Team Leader and Dev - VR, 3D and immersive products

2022–2026

Freelance creative work

3D art, animations, video, websites and interactive prototypes

2026

Wagon Head

Founder and Dev - Indie game studio - Brazil

Work label

Choose a portal. Each portal shows some selected works in the respective area.

Portal 01

VR experiences

A selection of some special virtual experiences that explain and showcase the usage of VR in different scenarios.

VR • Real Estate • Unity • RAS

Luciana 250

Real-time VR apartment experience developed for construction company Woss, recreating the unit with optimized 3D models, baked lighting, PBR materials, and standalone Meta Quest navigation.

Unity - URP Light baking Meta SDK HCI Optimization Techniques Meta Quest Standalone 3D Model C# Web Summit 2025 - Alpha
VR • Real Estate • Unity • RAS

Ondular

Immersive apartment replica developed for construction company Woss, featuring real-time rendering, optimized assets, spatial media, and custom hand-based teleportation system for Meta Quest Standalone.

Unity - URP Light baking Meta SDK HCI Optimization Techniques Meta Quest Standalone 3D Model C# Shader Graph - VFX Web Summit 2025 - Alpha
VR • Unity • 360 Video • Audio • Research

360 Show Visualizer

VR application developed for Sergio Botelho’s research project, exploring immersive live-show visualization through five synchronized 360° viewpoints, ambisonic audio, smooth transitions, custom viewpoint switching, and comfort-focused interaction design.

Unity Engine Meta SDK 360 video Ambisonics UX comfort 3D Model HCI VR UI Meta Quest Standalone
VR • Real Estate • Unity

Nilo Square MVP

MVP apartment experience developed for construction company Melnick as a validation project for RAS Soluções Metaversificadas, focused on real-time VR navigation, spatial immersion, and architectural presentation.

Unity - URP C# Meta SDK VR Interaction Optimization Techniques Meta Quest Standalone 3D Model Shader Graph - VFX
PCVR • Psychology • Simulation • Unity

Safe Place App

PCVR application developed for Felipe Ferronato’s doctoral research at PUCRS, translating safe-place visualization into an immersive beach environment with real-time ocean, wind, vegetation, clouds, and spatial atmosphere.

Unity - HDRP Global Illumination Meta SDK Interaction Optimization Techniques PCVR 3D Model C#
VR • Unity • Hub • Shader

RAS HUB

Internal VR prototype platform designed to present RAS experiences in an interactive virtual environment, allowing users to explore projects, interfaces, and immersive demonstrations.

Unity - URP Light baking Meta SDK Interaction Meta Quest Standalone Shader Graph - VFX

Portal 02

Games & systems

A selection of finished game projects and some prototypes that showcases programming, artist and game design knowledge.

Game • Steam • Platformer • Unity

Time to Try

Time to Try is a precision platformer. You will have to overcome several terrifying obstacles to move forward. In this project I acted as VFX Developer, creating effects like fog, snow fall, heat distortion, death particles, and other visual feedbacks and environment assets.

Unity Engine Published game VFX Shader Graph Particle System Juiceness
Unity • Undergraduate Capstone Project

Mob Town

Mob Town is a 3D taxi tycoon where city simulation meets real-world data. Built in Unity, the game combines driving mechanics, passenger AI, vehicle upgrades, day/night systems, and live weather integration to create a playful urban mobility experience.

Game Programmer Mobile Simulation UI Power-ups OpenWeatherMap API Undergraduate Capstone Project Game Design 3D Models Shader Graph UX Design
Unity • AR • Mobile • Rhythm

Billy Shoulder Dance

Billy Shoulder Dance is an augmented reality rhythm game for Android. I worked as one of the programmers, focusing on AR image recognition with Vuforia, camera management, gameplay controllers, VFX implementation, and general game programming. I also contributed to the game design and overall interaction flow. The project won the Popular Game Award at Semana Atômica Unisinos 2018.

Vuforia AR Image Recognition Camera Management Gameplay Programming VFX C# Game Design

Portal 03

Websites & interfaces

Landing pages layout and frontend programming

Web • Portfolio • Visual Identity

Amanda Didoné

Web page for Amanda Didoné nutritionist.

UXResponsive LayoutMotionWeb layoutHTMLCSSJSFigma
Web • Product • UX

Wagon Head Studio

Wagon Head Game Studio web page layout and frontend programming.

UXResponsive LayoutMotionWeb layoutHTMLCSSJS
Web • Portfolio • Visual Identity

Gabriel Ribeiro

Audio Director Gabriel Ribeiro portfolio web page.

UXResponsive LayoutMotionWeb layoutHTMLCSSJSPortfolio

Portal 04

3D model vault

A small selection of some props, characters, environments and models. More models available at ArtStation

3D Model • Game Props

Stylized Lowpoly Props

A selection of lowpoly 3D Assets made with Maya and Blender. For more information check ArtStation publication.

FBXGame ModelRealtimeBlenderPackLowpoly
3D Model • AR Model • AR Model

Small Alchemist Table

This prop was made for a approved AR application test at Arco Educação. The goal was to make a mobile AR ready asset with low poly count. For more information on the model check artstation, for more information on the AR project check Git repository.

UV Mapping Clean Mesh Texture optimization Pack Lowpoly AR Blender
3D Model • Character Prop

Stylized Food Backpack

A food themed stylized backpack made with Blender. For more information check ArtStation project page.

Material Creation UV Mapping Creative Thought Blender Animation Details

Portal 06

Personal universe

Just to show a little bit of my life, and not only my job...🐶📷🏐🎵

Food diary

Things I cooked

Here I share with you some dishes that I am proud of cooking (or that made some iconic moment in my life hehehe)

Homemade dish 02
2026Layered apple cream with yogurt
Homemade dish 03
2025White beans, ground beef stew, & rustic potatoes
Homemade dish 05
2026Breaded fish with banana mousseline & coconut 'farofa'
Homemade dish 06
2025Blueberry risotto with pork loin
Pet

Cacau 🐶

Cacau 1
2023 Golden boy
Cacau 2
2026 Soft chaos

He is a Golden retriever, my best friend and a creature full of energy!

Favorite places

Moments I carry with me :)

2016My grandpa & goddaughter
2025Web Summit - RAS
2025Cacau first time at the beach
2026Me and my GF
2018Grandpa and Grandma in Portugal.

Special moments of my life 🥰.

Tools I use

Tech behind the work.

Here are the main softwares and technologies that I use to work.

Unity Engine
Meta
Unreal Engine
Figma
Blender
Adobe Photoshop
Visual Studio
Adobe Illustrator

Final boss

Want to build something weird, beautiful and useful?

VR, games, websites, 3D art, or an idea that does not have a category yet... send it in!