Graduation
Unisinos Jogos Digitais





Sports? I 💖 them... soccer (GRÊMIO FBPA), tennis, whatever. But volleyball owns my heart. I’m a libero by personality as much as by position: I protect, I defend, I show up. For my team on the court, on the job, and for my people in life. 🥰
I’m Felipe Marzanasco but you can call me Bucha. I’m a VR and game developer, 3D artist, UX enthusiast, HCI (Human-Computer Interaction) lover , home-chef, volleyball amateur player, and a professional “what if we make this more alive?” machine :).
I build digital worlds for a living, but I live in a very real one filled with music, books, food, sports, and people I care about. My work has one obsession: make the user feel something.
When I’m not coding or building VR environments, I’m probably cooking, writing songs, sketching game ideas, or turning a simple page into a tiny amusement park.
Journey so far
A clean map of the main chapters that shaped my work as a developer, artist and creator.
Unisinos Jogos Digitais
Quizzes and games for culture and emotional diagnostics inside companies.
Founder, Team Leader and Dev - VR, 3D and immersive products
3D art, animations, video, websites and interactive prototypes
Founder and Dev - Indie game studio - Brazil
Explore the things I build. Big ideas, playable worlds and a little bit of beautiful chaos.
Portal 01
A selection of some special virtual experiences that explain and showcase the usage of VR in different scenarios.
Real-time VR apartment experience developed for construction company Woss, recreating the unit with optimized 3D models, baked lighting, PBR materials, and standalone Meta Quest navigation.
Immersive apartment replica developed for construction company Woss, featuring real-time rendering, optimized assets, spatial media, and custom hand-based teleportation system for Meta Quest Standalone.
VR application developed for Sergio Botelho’s research project, exploring immersive live-show visualization through five synchronized 360° viewpoints, ambisonic audio, smooth transitions, custom viewpoint switching, and comfort-focused interaction design.
MVP apartment experience developed for construction company Melnick as a validation project for RAS Soluções Metaversificadas, focused on real-time VR navigation, spatial immersion, and architectural presentation.
PCVR application developed for Felipe Ferronato’s doctoral research at PUCRS, translating safe-place visualization into an immersive beach environment with real-time ocean, wind, vegetation, clouds, and spatial atmosphere.
Internal VR prototype platform designed to present RAS experiences in an interactive virtual environment, allowing users to explore projects, interfaces, and immersive demonstrations.
Portal 02
From gameplay systems to visual effects — playable experiments, shipped work and the worlds I love building.
Time to Try is a precision platformer. You will have to overcome several terrifying obstacles to move forward. In this project I acted as VFX Developer, creating effects like fog, snow fall, heat distortion, death particles, and other visual feedbacks and environment assets.
Fast-paced arcade Tetris built for the PUCRS Open Campus experience, featuring retro CRT-inspired UI, score multipliers, juicy visual feedback, particle effects and an online leaderboard.
Strike4Goal is a competitive arcade game for up to four players, inspired by classics like Pong, but with a fast-paced and dynamic twist. Featuring vibrant neon visuals and simple yet engaging mechanics, players must defend their goals while trying to score against their opponents, putting their reflexes, precision, and strategy to the test.
Mob Town is a 3D taxi tycoon where city simulation meets real-world data. Built in Unity, the game combines driving mechanics, passenger AI, vehicle upgrades, day/night systems, and live weather integration to create a playful urban mobility experience.
Billy Shoulder Dance is an augmented reality rhythm game for Android. I worked as one of the programmers, focusing on AR image recognition with Vuforia, camera management, gameplay controllers, VFX implementation, and general game programming. I also contributed to the game design and overall interaction flow. The project won the Popular Game Award at Semana Atômica Unisinos 2018.
A stylized 3D environment featuring a stone Golem surrounded by a vibrant, atmospheric world. The project combines custom lighting, procedural vegetation with wind effects, and animated butterflies to create an immersive scene. Focused on character design, shader development, and environmental storytelling, bringing a fantasy world to life through real-time rendering.
Portal 03
Landing pages layout and frontend programming
Web page for Amanda Didoné nutritionist.
Wagon Head Game Studio web page layout and frontend programming.
Audio Director Gabriel Ribeiro portfolio web page.
Portal 04
A small selection of some props, characters, environments and models. More models available at ArtStation
A selection of lowpoly 3D Assets made with Maya and Blender. For more information check ArtStation publication.
This prop was made for a approved AR application test at Arco Educação. The goal was to make a mobile AR ready asset with low poly count. For more information on the model check artstation, for more information on the AR project check Git repository.
A food themed stylized backpack made with Blender. For more information check ArtStation project page.
Portal 06
Just to show a little bit of my life, and not only my job...🐶📷🏐🎵
Here I share with you some dishes that I am proud of cooking (or that made some iconic moment in my life hehehe)
He is a Golden retriever, my best friend and a creature full of energy!
Special moments of my life 🥰.
Final boss
VR, games, websites, 3D art, or an idea that does not have a category yet... send it in!